Monthly Archives: December 2012

Drawing Yolandi

Earlier this year (Feb 2012) I drew a picture of Yolandi Visser of Die Antwoord. I’m a big fan of the band and drawing her with that signature snarl came pretty easy. However, while researching images of her, I noticed a trend – Every artist who’d attempted, few drew her without the snarl. And the ones who tried with any sort of a normal facial expression failed (in my opinion) at capturing her unique likeness. They succeeded in drawing some girl who was perhaps trying to look like her, but none would leave you to confidently proclaim, “That is Yolandi Visser.”

In the months following that first illustration I’d randomly stumble across other caricatures of her where different artists couldn’t seem to agree on whether or not her eyes were too close together, or far apart. Is her nose big or tiny? Is her mouth little or huge? And for some reason these questions seemed to be plaguing the renderings throughout my searches at Google Images.

After realizing all of this, I assigned myself the personal challenge of capturing a recognizable likeness WITHOUT the snarl, or growl, or sneering. A normal facial expression that is clearly, unquestionably, a portrait of Yolandi.

After my first few stumblings I found myself running into these same corner-cutting solutions other artists before me had fallen into. Make her eyes farther apart, that’ll separate her from any other girl with that haircut. How about her eyes closer together? No, that’s not it either. Clearly a tiny little button nose is what makes her so adorable. Nope. Well, she doesn’t have a big nose either. How about no nose at all? Then the viewer’s eye can sort it out. Right?

Five illustrations later and I was getting nowhere. Simply putting sharp, shortened bangs on a strange looking little girl wouldn’t cut it. And I swear to you, with each sketch I put to paper she got uglier and uglier. It was terribly, terribly frustrating.

I put the project away for about a week before I could return to it again. I had to try something new. A new angle. That was the key.

It wasn’t until I stopped trying to draw her straight on and instead tilted her head to a 3/4 view that it started to come together. Her mouth protrudes, and that’s something difficult to convey head on. Her nose is neither big nor tiny. It’s flaired, and the nostrils are well defined, coming forward as part of her Gelfling-like mouth. Her eyes are certainly big, but not googly. They’re neither too far apart or too close together. That in itself is a curveball for a caricature artist. And as a girl who was walking behind me at the coffee shop pointed out, “She has Nordic eyes. Not Anime eyes. Think Bjork. Not Sailor Moon.”

It was the three-quarter view that gave me the base to sculpt the shape of her face around. It’s the first right thing that happened in this project. After I had a completed sketch, I scanned it into my computer and traced it in Adobe Illustrator. This is where I can cheat some more and do all the gradual tweaks that you miss on the first (my case, 7th) attempt. Tilting the eyes, adjusting the mouth position and the curve of the upper lip, then adding color, and the white lashes & eyebrows to drive it all the way home.

The whole idea behind this project was that the final piece could be used as a display model for a Yolandi Dressup game. And if you want to get a feel for the confidence level I had going into this, I wasn’t going to spend the $12 on the yolandidressup.com URL until it was successfully rendered in Illustrator.

The whole process took place over the course of a month (that doesn’t include any building of the dress up game, art for the clothes, etc.). I’m proud to say that I feel vindicated. I drew a perfectly recognizable illustration of Yolandi with a variety of facial expressions to choose from, allowing me to be the creator of the greatest ever Yolandi Dressup game on Planet Earth (at least at this particular moment).

I urge you to check out the fruits of my labors at YolandiDressup.com, and try out my latest invention – a Clothes Toolbar on the far right side of the page. It’s my solution to getting all the clothes you’d want in a dressup game without all the art having to be tiny. The game is loads of fun, and I hope one day to hear she agrees.